Tag: House Rule

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  • I Gotz Ammo

    Each character starts with a ranged weapon of their choice (Except Phil who already has a pistol). None of the weapons have ammo (again, accept Phil). The person drawing the pistol card at the beginning of the game, instead gets pistol (no other weapon) …

  • Out of Bullets

    When a character makes a ranged attack, the player rolls the normal attack dice; one of the die is a green die . If the green die comes up a 1, the weapon goes '_click_', and the character has to spend their action (the same action they were using to …

  • Plot Twist

    This rule has to do with making the characters do things that screw the other players. The easiest way to this is with cards inserted the deck that have an undesired effect. For Example: # *Now's My Chance* - The character makes a break for the exit. …

  • Infected

    If a survivor was wounded in a previous episode, there is a chance s/he will become a zombie. Roll the zombie die at the beginning of the game. If a '1' is rolled the survivor's infection has run it's course and converted her/him to a zombie. At the …

  • Pull your weight

    Missions take place a week apart (unless the mission goes instantly into another mission). People need to eat during that time. Every Supply card found will feed 2 people for 1 week. So every mission, you must find enough supplies to keep your group alive …

  • Bugout Bag

    [[File:482089 | class=media-item-align-center | bug-out-bag.jpg]] Any cards marked "Bugout Bag" can be carried over into the next scenario. They still take up an inventory slot, but are not discarded between missions unless specifically stated on the …

  • Vehicle Rules

    h1. Actions *GET IN OR OUT OF A CAR* The Survivor gets in or out of a car in his Zone. To get in a car, the Zone must have no Zombies and either the driver’s seat or one of the three passenger’s seats must be empty for the Survivor to occupy. There …